The Witch Hunter: Class Abilities

The Witch Hunter: Class Abilities

The Witch Hunter

The Witch Hunter is a smart, agile, industrious hunter of unwanted monsters throughout Midirim. They are sneaky, clever, and always have a trick up their sleeve.

They have also learned to use trinkets, potions, and poisons to subdue their enemies and incapacitate them.

They have vast experience dealing with Beasts, Vampires, Lycantrophes and sometimes even Demons.

Due to this they have created their own way of fighting, seeking and capturing many different enemies. This in turn makes them a very versatile fighters that can deal with almost anything that one can imagine.

Most people fear Witch Hunters due to their strange style and the circles they travel in. But make no mistake, Witch hunters see themselves as the protectors of the people, even if they use some of the dark arts.

A Witch Hunter in the development team’s asset testing environment.

Witch Hunter Abilities

Role
Damage, Crowd Control

Diseased Dagger
You strike with a diseased dagger, dealing 160% physical damage to your opponent, and 100% physical damage over 6 seconds.

Cloak
You hide under your cloak, becoming invisible and slowing your movement speed by 50%. Your next attack deals 60% more damage. Lasts until cancelled, until an ability is used, or damage is taken.

Potion of Silence
You throw a potion of silence at your target, preventing all ability use for 3 seconds. 1 second cast.

Cluster Bomb
You toss a cluster bomb, dealing 130% physical damage and 45% physical damage per second for 3 seconds. 2 second cast. 3 yard radius.

Blinding Dust
You throw blinding dust in the area, blinding all enemies for 4 seconds. 2 second cast. 4 meter radius.

Do you want to be a Witch Hunter?

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