This week we deep dive into the Rhinokin character race. We will cover some entry-level lore as well as race-specific racial abilities.
Selecting the race is one of the most important decision that a player can make. The reason this selection is important is not only for the lore elements that makes a race, but also for the adjustment players need to make whilst playing each race as a character. Some races will not be able to select certain classes. On top of this there are added abilities each race possess.
Here in this article we will dive more into the Rhino Race to understand who Rhino are, what their abilities are as well as their personality.
A Rhino’s unspoken motto is, “Don’t bother me and I won’t bother you”. As gentle giants looking to live a life of peace, Rhinos tend to avoid conflict when possible.
But if provoked the Rhino attacks with force and fury. Rhinos are a simple race who prefer spending time in nature instead of modernity. This can lead to laziness and lack of progress in Rhino society.
Rhinos value peace and independence.
(These abilities are subject to change as we balance game mechanics and skills)
Ability 1: Thick Skin:
Passive ability. Defense gained from items increased by 2%.
Ability 2: Size Matters:
Passive ability. The Rhino race can dual wield 2-handed weapons.
Ability 3: Sweeping Strikes:
Passive Ability. The Rhino has 30% higher melee attack range.
Ability 4: Belly Bump:
The Rhino bumps an enemy with his belly, pushing the enemy back 10 meters. This is an aimed attack. 5 meter range.
Ability 5: Horn Attack:
The Rhino charges an enemy, stunning them for 3 seconds. This is an aimed attack. 5 meter range.
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