Selecting the race is one of the most important decision that a player can make. The reason this selection is important is not only for the lore elements that makes a race, but also for the adjustment players need to make whilst playing each race as a character. Some races will not be able to select certain classes. On top of this there are added abilities each race possess.
Here in this article we will dive more into the Elves to understand who they are, what their abilities are as well as their personality.
Elves have been on Midirim for a long time. They were the occupants of many places but their homeland was mainly the Cetos island. They like living in harmony with nature. Elves are long living creatures and due to this reason they value wisdom immensely. They are not the type of race which would attack without thought. Elves are a calculating bunch who would often resort in diplomacy with many issues. However, if they are insulted they often get vengeful. Due to their long life spans elves are able to master many different types of combat arts and ancient secrets of magic.
Elves have respect for all parts of life. This includes death as well. Some Elves like to explore what’s commonly regarded as “dark” types of rituals. However, they don’t necessarily engage in these ‘dark’ rituals out of malicious intent. They are simply students of nature and they value understanding different properties of life.
(These abilities are subject to change as we balance game mechanics and skills)
Ability 1: Poison
This passive ability allows elves to be able to utilize poisonous plants. Elves are masters of the herbal science. Daggers and Swords 0.5% chance to slow enemy by 10% 2 secs
Ability 2: Sweet Spot
This passive ability gives Elves 10% higher chance to critical hit (this applies to the attack and healing abilities)
Ability 3:Dark Focus
This ability allows elves to have a 10% larger hitbox for enemies for range attacks.
Ability 4: Vampiric Essence
When activated, this ability gives a chance for the next 5 spells drain 2% of opponent’s mana and heal the player.
Ability 5: Night’s Child
This is a cast only ability. When activated it will allow the elf to become invisible for 60 seconds or until they get attacked/get hit.