Read this checklist carefully and do all the steps to prepare for the launch.
Summary of Launch Tomorrow:
The client download link will be shared tomorrow. The full installation should be quick.
Step 1. Download the installer from the link we will provide.
Step 2. If you receive any firewall warnings, just click “More Info”, “More Options” or “Run Anyway”. This is standard firewall stuff. Disabling firewall may help too, if needed.
Step 3. Create or Import a wallet (account)
Step 4. Click “Install Game” on the top left
Step 5. Play
Step 6. Obtain testnet BNB if needed
The Mist Wallet is the seamless, fully integrated connection between Mist and the blockchain. It is wonderful and allows pure immersion for gamers.
Welcome to the Web3 Metaverse. Your wallet is your login. It is your key to the world.
You will need to create a new Mist Wallet, or import your MetaMask.
Both ways work, and both ways are fully decentralized.
You own your keys both ways, and you have full privacy and control. Our system does not track IPs either.
If you have your tokens or NFTs in Metamask and would like to keep them there, you can import your account as shown below. This method may be faster and more organized, as you can keep your current MetaMask wallet and connect it to the Mist Metaverse.
This is fully decentralized and all imports are private. Nobody sees your keys but you.
Step 1. After downloading the Hub, click the Mist logo and click “Create Account / Log In”
Step 2. On Account Creation page, click “Log In” or “Import” on the bottom left
Step 3. Paste your private key (not seed phrase) of the wallet you want to import, and press “Import Account” on the right. Again, your keys are fully private and the whole process if fully decentralized. If you lose your keys we can not help you.
If you would like to create a new Mist Wallet, follow the steps below. This wallet will be new, blank, and have no tokens or BNB in it. Fully fresh. So you will need to fund with NFTs or tokens to log in.
This method creates you a brand new, fresh wallet. YOU ARE RESPONSIBLE FOR YOUR PRIVATE KEYS. KEEP THEM SAFE, DON’T LOSE THEM, AND DONT LET ANYONE SEE THEM. WE CAN NOT HELP YOU IF YOU LOSE YOUR PRIVATE KEYS.
You can also import this new account into your MetaMask plugin if you like, for ease of organization.
Step 1. After downloading the Hub, click the Mist logo and click “Create Account / Log In”
Step 2. Enter your custom gamertag name. Then Click “Next”. This gamertag will be linked to your wallet, and the wallet will be your decentralized login for all Mist services.
Step 3. Your Wallet has been created.
WARNING!!!: COPY AND SAVE YOUR PRIVATE KEY. KEEP IT SAFE AND SECURE. IF YOU LOSE IT YOU MAY BE UNABLE TO ENTER YOUR WALLET. DON’T LET ANYONE SEE THIS PRIVATE KEY. IT IS YOUR RESPONSIBILITY TO KEEP THIS PRIVATE KEY SAFE AND SECURE. WE CAN NOT HELP YOU IF YOU LOSE IT.
Step 4. To See Wallet Address, and other Account details, click the Mist logo at the top left and click “My Account”. You can see balances, wallet address, and even see your private key if you lose it.
The Mist Wallet system does not track your IP. Our hub is a fully decentralized piece of tech.
This means your wallets, your private keys, and everything else is decentralized in a proper Web3 format. We can not see anything, we can not help you if you forget your keys, and we have no access to your accounts (even to help you if needed). You have full control, and full responsibility.
Regardless if you choose to import your Metamask, or if you choose to create a brand new wallet, please keep your keys somewhere ONLY YOU can find them. This is blockchain. If you lose your keys, you may lose your login to your account.
Additionally, we note: Mist’s system will automatically log you in on boot up. So if you are using shared computers, please make sure to password protect your computer, as is standard cybersecurity protocol always. Just like with a logged in Metamask, be aware that your private key must be protected.
There are some commands you’ll need in-game. The most important one is “ /unstuck “. Type this into the chat box at any time if your character is stuck in game. It will teleport you to a safe place where you can begin playing again.
Say it with us: /unstuck
Help your fellow players as well. If they have an issue or get stuck, remind them of this command.
More details and download links tomorrow. But very importantly:
You will download the Mist Launcher Hub (link will be given tomorrow). From there, you will click “Install Game” on the top left of the Hub.
After it is downloaded, you can play as long as your Mist Wallet has been created and 100k MIST tokens or a tier 3–5 NFT is in it.
Pre alpha will be on BSC Testnet. You’ll need 0.5–1 Testnet BNB from Binance’s faucet.
It takes just a second. The Mist Wallet is automatically Multichain. It connects to BSC Testnet and BSC Mainnet automatically. You don’t need to change chains.
Go to the official Binance Smart Chain faucet (https://testnet.bnbchain.org/faucet-smart) which gives free TestNet BNBs. Obtain at least 1 TestNet BNB:
Simply go to the official Binance Smart Chain faucet website, paste your wallet address (ONLY your wallet address, not private key), press “Give me BNB”, and press “0.5 BNB”. You can check your balance now, you have obtained a TestNet BNB which will be used in-game.
Bug reports will be available. If you encounter a bug we will need your help in reporting it so we can fix it (we expect there to be a few. It is pre alpha testing, after all.) We will be testing HUNDREDS of systems. As with any first test we are expecting to fix a few bugs. Your bug reporting will help us identify and fix these items.
Remember pre alpha is a testing phase testing many different game systems. This is Pre-Alpha. That is before Alpha. Before Beta.
We will release content in different phases of pre alpha. Read a re-post of an important article below.
We truly recommend reading this article in-depth. During Pre-Alpha the development team has specific goals to accomplish. We want to set positive and productive expectations for pre-alpha. We will be delivering a fun experience for players. However we want everyone to remember that pre-alpha is a testing phase of many elements of the game.
Here, we will discuss what Pre-Alpha IS, and what Pre-Alpha IS NOT. We will also discuss briefly on how to prepare for the launch, how to get tokens on BSC Testnet.
Many features will be available, and many more will come as we finish our tests on core elements and add the advanced elements for testing.
Together with our players, we can make the Pre-Alpha tests fun, exciting, and productive for everyone. We are happy to have everyone on as Pre-Alpha Testers.
During pre-alpha, players will act as test users for the most core essential, systems in Mist. Players will help us conduct tests on these systems, to make sure we can optimize these core elements and attach the other elements on a strong base.
We will include many systems pre-alpha version of the game, but not everything. The development team will focus on a very important handful of these features.
Please know, our team is excited to showcase every single system we have built. There are hundreds of them and we are dying to show it all off. However our past experience has taught us 2 things: (1) proper testing starts with the core elements, and (2) if the core is not tested properly you risk many bugs that give a bad player experience.
To ensure the best testing methodology and player experience, we will release updates to the pre-alpha when we finish one stage of testing and move to the next. We will strive to provide a fun, immersive pre-alpha experience why being efficient with our testing as we near the next stage of launch.
Many features of the game. Some of these features will be more advanced. Some of these features will be more core-level. From combat, to NFTs, to blockchain transactions, to PVP, the features in-game have been hand-selected by the dev team to ensure proper testing.
This means that some features are purposely included. It also means some features are purposely limited or even removed from the game files. This is important, as it allows our developers to properly test the most important core elements of the game and make progress to the next stage of launch (with the players’ help).
This can be compared to building a house: the foundation must be tested, measured, and strong before you add the other parts of the house. The pre-alpha release will include the whole “foundation”, along with a few extra systems to make the game fun and enjoyable. As we finish tests, we will include more parts of “the house”.
As a game development example, can you imagine making competitive PVP without optimizing spells and abilities first? That would be no fun for anyone. These are the sorts of problems that are avoided by proper game testing.
Important to note: pre-alpha will be dynamic. This means as soon as we finish testing one system, we may add another system in-game to test. These updates will be done in the form of patches. Pre-alpha on day 1 will not be the same as pre-alpha in week 3, because new systems will be added and tested.
A general summary (but not FULL summary) of systems we will test starting day 1 include:
As the tests finish on each of these areas, we may and will import new systems to test in the form of patch updates to the game client.
every single in-game feature at the start. As we want to make very clear, the players are acting as pre-alpha testers. This means that they will be helping us test, optimize, and re-design systems that need it. This is the main focus of the pre-alpha release.
For example: parts of the environment may be made more (or less) graphically intense to test how well the framerate reacts on players’ computers. Some things are purposely inserted into the game, while others may be purposely left out, until it is time to test them.
As another example, we may use specific models and assets that have extremely high (or extremely low) polygon counts, very high shine, and more to test the performance.
Things that will NOT be optimized or available in the release for testing on day 1 of pre-alpha (but will be added as we reach the testing phases) include:
The world players will be entering will be large. Very large, actually. In the pre-alpha we are measuring terrain loading performance. This includes land, trees, water, etc. This does not necessarily include performance testing of buildings or towns. As is the proper testing methodology, environment is priority #1.
Once that is optimized, with a single click we will patch in the larger cities and towns. As a result many of the towns in-game will be limited in some areas, and made more detailed in other areas. This is an important part of testing. This is quite a sad feeling for our development and 3d modeler team as we have removed some of their beautiful towns in-game (or put less intensive placeholders) while we optimize the game performance.
Item models such as armor, weapons, and even the character models themselves will be specially tweaked for performance testing too. For example we will add certain armor models or assets because we are testing a multitude of things. That means we may use a specific armor model for no reason other than to test how the reflective surfaces affect the game’s performance. Another example of required testing is how the armors and weapons react to certain animations, game lighting, and more.
So in short, the models you see of weapons, armor, and even our characters, may be purposely upgraded or downgraded for our testing. What you see will often be purposely put in place for testing purposes, and may possibly not even be in the final game release.