- Dev Diary Disclaimer
- Dev Diary episode 2
- Dunia — The Zone
- Dunia — First Try
- Dunia — Second Try
- Dunia — Final
- In-game Footage Teaser of Dunia
- Next Episode
Note about Metaverse, Gameverse, and Augmented Reality Updates
Information on all of these new gameverse/AR releases will be given tomorrow (Tuesday).
Today’s Dev Diary will focus on Dunia zone developments, the whole history of the zone work, and some in-game footage of the zone.
Dev Diary Disclaimer
The Mist Dev Diaries take us back in time. They take us back in time months ago, and will walk us through some of the development process that the team does. These images, videos, and screenshots include OLD photos and assets. Please don’t mistake the old photos for current versions of the game.
These Diaries take us though the re-design of the game and its processes. The Mist team decided to fully re-imagine and transform the game. We have been working on this new visual style, redesign, re-build, and much more over the past months, and will release small pieces every few days.
We will release a Dev Diary episode weekly or a few times a week, and each diary will summarize about 14–20 days of development time. We started the diary from updates from August of this year, and will catch up to our current developments quickly. After we get everyone caught up with our past developments, the Dev Diary will be a real-time series with work that we are working on at the current time.
Dev Diary, Episode 2
Time Period: February-March 2021.
The oldest dev pictures in this article are from about 8 months ago.
Other pictures are more recent, as you can see we made updates.
Dunia — The Zone
We began game development with basic (but complicated to implement) game functionality such as game physics, character rigging/animation, colliders, movement, and more.
The first zone we decided to create was our starting zone, Dunia.
For the rest of this article, feel free to watch this ambiance video, and listen to our ambiance music while reading.
We hope this music will give you a better feel for what Dunia zone really is. The artwork and music are custom made by our soundtrack and concept art teams. Big shoutout to them.
Dunia is a golden, green, lush forest that players will begin their journey in. This zone offers a few dark caves and dungeons, magical forests, castles, and a stunning beach with cliffs.
Players will encounter entry-level monsters ranging from wolves, to goblins, and lower level dungeon bosses. Teamwork will be needed, as many monsters will be too strong to kill by yourself. We want this feeling of “groups” and “teamwork” to be a trademark of Mist. You will need to work with others to succeed.
The lore for this zone will be revealed later, but to tease a little bit: Dunia’s forests hold the start to an ancient secret, and players will begin the journey to save the soul of humanity from the first minutes they step into Dunia.
Zone Ambiance and Feel
When exploring and wandering around Dunia, we want players to have a feeling of welcoming beauty, mixed with the feeling of exploration and freedom.
We wanted players to feel like this was the terrific start and terrific introduction into a much larger, more diverse world.
Dungeons and caves are present in the Dunia zone, along with beautiful beaches, lush green forests, and quaint splendid little towns and villages.
Iluna city, the main heart of the Dunia zone, is a towering fortress town that overlooks the beautiful forests.
Players can explore Dunia by themselves, to level up, kill monsters, collect loot, and prepare their characters for more advanced zones.
However one of the main goals for players should be to make friends, create alliances, and build connections with other players. Doing so will allow them to team up and explore more difficult parts of the zone and obtain better loot.
Growing your friends list will be important, and having fellow players on speed-dial will allow you to send messages and get help for harder monsters and zones.
And not to mention, games are always more fun with friends.
Dunia — The Original Design
This original Dunia design is from 8 months ago. Since then we have made updates (obviously), but these are the earliest Dunia pics. (Later in this article we will show dev pics from later dates).
The original Dunia design was done using our first game and graphics engine. Of course it used some low poly assets, but designing and building the zone did take a while.
There were many parts, pieces, and more that we wanted to fit in.
Some things you will notice in this first design is the lower quality of the world, the ground, the trees.
Additionally, the ground details were quite poor.